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(+1)

looks great will have a go this week, glad you got it fixed :)

what was the problem?

(1 edit)

Thanks! Issue was caused by object creation order, which is handled slightly differently in a Unity build (not quite sure why). Changed dungeon generator to "Awake" instead of "Start" to ensure the correct order.

(6 edits) (+1)

(Issues now fixed, old post) I managed to submit, but my combat system fails to initialise at all in build, perfect and working in dev though (see video), shame. I shall keep it up as you may enjoy ambling around the maze, albeit as a rather hungry dragon with no ability to eat dorves. :)