Dragon's Belly
A downloadable game for Windows
Q and E - Rotate.
WASD - Move, strafe.
Space - Attack.
H - Heal (digests all eaten dwarves (food) to heal to full HP).
M - Opens the area map (Mouse to pan).
ESC - Exit game.
Submitted for: Dungeon Crawler Jam 2021 #dcjam2021
Changelog:
v 0.3
- NEW
- Added dungeon now randomly generates on start.
- Added can start a new game by pressing return/enter on game over screen.
- Added an area map. (M key to open. Mouse to pan).
- FIXES
- Fixed when surrounded and killed an enemy the next enemy doesn't attack.
- Fixed room entrances near corridors got walled off & spawned mobs.
- Fixed inaccessible tiles left over from dungeon generation.
- Fixed game view resolution to 320 x 240.
v 0.2
- NEW
- Added a minimap that automaps the dungeon.
- Added a game over score rating.
- Added escape key to exit the game.
- FIXES
- Made player movement & rotation faster.
- Fixed UI & game over screen backgrounds sometimes overlapped.
- Fixed monsters spawning in walls.
- Added a win condition when defeat all enemies.
- Fixed minimap was showing on game over screen.
- Updated starting dungeon to be smaller.
v 0.1.1
- FIXES
- Fixed player kills not being tracked.
- Fixed Unity build not initialising combat.
v 0.1
- Initial release for the Dungeon Crawler Jam 2021.
Status | In development |
Platforms | Windows |
Author | Drominus |
Genre | Role Playing |
Tags | 3D, Dungeon Crawler, Game Boy |
Download
Download
Dragon's Belly v0.3 Windows x86_64.zip 24 MB
Development log
- Dragon's Belly Update v0.3 is out!May 04, 2021
- Dragon's Belly Update v0.2 is out!Apr 16, 2021
Comments
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looks great will have a go this week, glad you got it fixed :)
what was the problem?
Thanks! Issue was caused by object creation order, which is handled slightly differently in a Unity build (not quite sure why). Changed dungeon generator to "Awake" instead of "Start" to ensure the correct order.
(Issues now fixed, old post) I managed to submit, but my combat system fails to initialise at all in build, perfect and working in dev though (see video), shame. I shall keep it up as you may enjoy ambling around the maze, albeit as a rather hungry dragon with no ability to eat dorves. :)